Greetings, Toggers!
June has arrived, and with it, a whirlwind of updates that would make even the most seasoned Dev blush. Our mission? To inject even more delightful unpredictability into Tog: Project Danica. Because who doesn’t love a little chaos in their adult visual novels?
๐ง Model Mind System: Now with Extra Madness
Our Model Mind system has undergone a transformation. Previously, it was as predictable as a British summer. Now, it’s as unpredictable as… well, a British summer. We’ve cranked up the randomness, ensuring that our models’ thoughts and actions are as delightfully erratic as your Aunt Mabel after a sherry or two.
๐ Introducing the Model Planner
Ever wondered where our models are at any given moment? Neither have we. But now, with our new Model Planner, you can track their whereabouts with the precision of a MI6 agent. Whether they’re sipping tea, plotting world domination, or just taking a nap, you’ll know exactly where to find them.
๐ญ Condition-Specific Event System: Because Why Not?
We’ve added a new layer of complexity with our condition-specific event system. Now, events will trigger based on the model’s current state. Happy? Expect a spontaneous dance party. Sad? Perhaps a dramatic monologue. Confused? Well, join the club. It’s like a box of chocolates โ you never know what you’re gonna get.
These updates are now live in the alpha build of Tog: Project Danica. Dive in, explore the madness, and remember: in the world of Pink Games, predictability is the enemy.
Stay pink and unpredictable,
The Pink Games Team ๐